Fishing game cannon levels control how much game credit may be used each time a cannon or weapon is activated. Target values indicate the possible value, multiplier or feature associated with a qualifying target result.

These two settings are often connected, but they should not be confused. The cannon level normally relates to the cost of an action, while the target value describes how a qualifying result may be calculated.

A higher cannon setting may increase both the cost and the possible resulting value under some game models. It does not guarantee that the next target will produce a return.

This guide explains cannon levels, firing costs, target multipliers, automatic controls and special weapons. Visit the Play88 Online Fishing Games Malaysia page to review current titles, themes and provider information.

What Is a Fishing Game Cannon Level?

A cannon level is the current setting applied to a standard cannon, themed weapon or firing action. Depending on the title, the level may be displayed as:

  • A credit value.
  • A coin value.
  • A numerical level.
  • A multiplier.
  • A weapon tier.
  • A plus or minus control.

The displayed setting may determine how much game credit is used when the firing control is activated. For example, a cannon showing 5 units may use 5 units for each action.

Some games allow the level to be changed at any time. Others may restrict adjustments during special events, automatic firing or particular game-room conditions.

How Does Cost per Action Work?

The cost per action is the amount applied each time the cannon or weapon is activated. One click or tap may count as one action, but automatic and special-weapon controls can work differently.

Before firing, identify:

  • The current cannon setting.
  • The cost of one action.
  • Whether the cost changes during special features.
  • Whether auto-fire is currently enabled.
  • Whether a special weapon uses a separate value.
Examples of cannon settings and repeated action costs
Example cost per action10 actions25 actions50 actions
1 unit10 units25 units50 units
2 units20 units50 units100 units
5 units50 units125 units250 units
10 units100 units250 units500 units

These examples show how repeated actions can accumulate. They do not include any possible target results and do not represent recommended settings.

Why Small Changes Can Matter

Changing from a 2-unit cannon to a 5-unit cannon may appear to be a small interface adjustment. However, over 50 actions, the total action cost increases from 100 units to 250 units.

This difference becomes more significant when:

  • Auto-fire is enabled.
  • The game uses a rapid firing speed.
  • Several targets are selected in succession.
  • A feature event encourages repeated actions.
  • The session continues for an extended period.

Common Cannon-Level Formats

Providers may display cannon settings differently. Read the game information to determine what the number beside the weapon actually represents.

Common ways fishing games may display cannon levels
Cannon formatGeneral presentationInformation to check
Credit valueA number shows the cost of each actionWhether one activation always uses that amount
Multiplier levelThe cannon displays 1×, 2×, 5× or another multiplierThe base value being multiplied
Numerical levelThe weapon is labelled Level 1, Level 2 or higherHow each level changes cost and resulting values
Weapon tierDifferent cannons or weapons represent different settingsCost, firing pattern and target coverage
Temporary enhancementA feature increases the cannon level for a limited periodFeature duration and whether the action cost changes
Room-based settingAvailable cannon levels depend on the selected game roomRoom minimums, maximums and entry requirements

Credit-Based Cannons

A credit-based cannon directly displays the amount used for one firing action. Plus and minus buttons may increase or reduce the value.

Multiplier-Based Cannons

A multiplier-based cannon may display the current setting relative to a base unit. For example, a 5× cannon could represent five times the game’s base action cost.

Do not assume that the multiplier refers to the target value. It may refer only to the cannon’s action cost.

Weapon Tiers

Some games replace numerical cannon levels with visually different weapons. A larger or more elaborate weapon may have a different cost, firing pattern or coverage area.

The visual design alone does not explain whether the weapon changes result probability. Review its published description.

What Is a Fishing Game Target Value?

A target value describes the possible credit value, multiplier or feature connected to a qualifying result involving that target.

It may be shown:

  • Beside the target.
  • In a target-information menu.
  • As a value range.
  • As a multiplier.
  • Through a special icon.
  • Only after the target produces a result.

A target value should not be interpreted as a guarantee. The target must first meet the provider’s qualifying conditions.

Common Target-Value Formats

Common target-value formats in online fishing games
Target-value formatGeneral meaningWhat to check
Fixed multiplierThe target displays one stated multiplierWhich cannon or action value is multiplied
Multiplier rangeThe target displays a minimum and maximum valueHow the value within the range is determined
Fixed credit valueThe target displays a stated credit amountWhether cannon level affects the credited value
Feature symbolThe target may activate a special weapon or eventTrigger conditions and feature duration
Progress valueThe target contributes toward a feature or meterRequired progress and reset conditions
Boss valueA larger target uses special or variable settlementTimer, qualifying conditions and multiplayer rules
Hidden valueThe final value is revealed only after qualificationPossible range and calculation method

Fixed Target Multiplier

A target labelled 5× may produce a value based on five times the applicable cannon or action amount if the target result qualifies.

Check whether the original action cost is included in or separate from the credited value.

Target-Value Range

A target may display a range such as 5×–20×. This indicates that different qualifying values may be possible.

The highest number in the range is not guaranteed. Read how the title determines which value applies.

Feature Target

A feature target may activate a laser, bomb, freeze effect or additional round instead of producing a simple multiplier result.

Review whether the feature:

  • Provides a fixed value.
  • Affects several targets.
  • Uses a separate weapon.
  • Continues for a limited period.
  • Changes the cannon cost.

How May Cannon Levels and Target Values Be Calculated?

Some fishing games use a direct multiplication model. Under this type of model, the current cannon amount is multiplied by the qualifying target value.

The general illustrative calculation is:

Possible credited value = cannon amount × qualifying target multiplier

Illustrative cannon and target-multiplier calculations
Example cannon amountExample target multiplierIllustrative credited value
1 unit5 units
2 units10 units
5 units25 units
5 units10×50 units
10 units20×200 units

These calculations are examples only. Not every fishing game uses direct multiplication, and the table does not indicate how likely a target is to qualify.

Possible Alternative Calculation Models

A title may instead use:

  • A fixed value unrelated to the cannon level.
  • A value selected from a published range.
  • A feature-based calculation.
  • A shared multiplayer settlement.
  • A progressive or accumulated feature value.
  • Another provider-specific mathematical model.

Use the in-game paytable and help information rather than applying a formula from another fishing game.

Does a Higher Cannon Level Improve the Result?

A higher cannon level does not guarantee that the next target will qualify. It may increase the cost of the action and, under some game models, scale the possible credited value.

The provider’s rules should explain whether the cannon setting affects:

  • Action cost only.
  • Possible target value.
  • Weapon appearance.
  • Firing coverage.
  • Feature eligibility.
  • Room access.

Do not assume that increasing the cannon level makes a target “due” or ensures that previous action costs will be recovered.

Changing Levels After Unsuccessful Attempts

Several unsuccessful actions do not guarantee that a higher cannon level will produce a different result. Increasing the setting at that point only confirms that subsequent actions will use more credit if the cost scales with the level.

Do Target Size and Movement Affect Target Values?

Fishing-game targets may differ visually by size, speed and movement pattern. These characteristics can affect how the participant uses the aiming interface, but they do not by themselves explain the target’s mathematical rules.

Visual target characteristics and assumptions to avoid
Target characteristicPossible interface effectWhat should not be assumed
Large targetMay be easier to see and selectThat it guarantees a successful result
Small targetMay occupy less screen spaceThat it always has a low value
Slow movementMay be easier to follow manuallyThat the target is more likely to qualify
Fast movementMay require quicker aimingThat the target always has a higher value
Boss appearanceMay indicate a feature or special ruleThat a large value is guaranteed
Target near the cannonMay require less aiming movementThat distance determines the outcome

Check the target table or provider information instead of relying on visual assumptions.

How Do Auto-Fire and Lock-On Affect Cannon Costs?

Auto-Fire

Auto-fire repeatedly activates the cannon at the current setting. If the cannon level changes while auto-fire remains active, subsequent actions may use the new amount.

Before enabling it, confirm:

  • The current cannon level.
  • The frequency of firing.
  • The selected target or direction.
  • Whether it continues after the target leaves.
  • How it is paused or stopped.

Lock-On

Lock-on keeps the cannon aimed at a selected target. It may be used together with manual or automatic firing.

Lock-on affects targeting convenience. It does not guarantee that the selected target will qualify or that repeated actions will recover their cost.

How control settings can affect repeated cannon actions
Control settingAction behaviourMain cost concern
Manual aim and fireEach action is activated individuallyRepeated clicks can still accumulate quickly
Lock-on with manual fireThe cannon follows one target while actions remain manualRepeated targeting may continue longer than planned
Manual aim with auto-fireActions repeat in the selected directionCredits continue to be used automatically
Lock-on with auto-fireThe cannon follows one target and fires repeatedlyRepeated costs can accumulate until the control is stopped
Rapid-fire featureActions occur faster for a stated periodHigher action frequency can increase total cost

Special Weapons and Cannon Settings

Special weapons may use different cost and value rules from the standard cannon. Examples can include lasers, bombs, nets, chain effects or screen-wide attacks.

A special weapon may be:

  • Received from a qualifying target.
  • Activated during a feature event.
  • Available for a limited period.
  • Linked to the current cannon value.
  • Assigned a separate fixed value.
  • Restricted to certain targets.

Before activating a special weapon, check whether:

  • It uses additional credit.
  • The cannon level remains adjustable.
  • The weapon applies the current cannon multiplier.
  • Every affected target is evaluated separately.
  • A maximum resulting value applies.

A large visual effect does not guarantee that every target shown on screen will qualify.

Cannon Levels in Multiplayer Fishing Games

In a multiplayer room, several participants may use different cannon levels while targeting the same creature or feature.

The provider’s rules determine:

  • How a qualifying result is assigned.
  • Whether action history is shared or individual.
  • Whether several participants can receive a value.
  • How boss or feature targets are settled.
  • Whether the final action has any special importance.

Do not assume that another participant’s repeated actions weaken a target or make it more likely to qualify. Unless the provider describes a shared health or progress system, this should not be treated as a game rule.

What Should You Check Before Changing Cannon Level?

Fishing game cannon-level checklist
Setting or informationQuestion to check
Current cannon amountHow much does one action currently use?
Available levelsWhat are the minimum and maximum cannon settings?
Target calculationDoes the game multiply the target value by the cannon amount?
Automatic controlsIs auto-fire or lock-on currently active?
Firing speedHow quickly can repeated actions accumulate?
Special weaponsDo feature weapons use the current cannon value?
Target-value rangeIs the displayed number fixed, variable or feature-based?
Multiplayer rulesHow are shared targets and boss results assigned?
Session limitDoes the setting fit within the predetermined budget?
Provider helpWhere is the complete calculation and settlement information?

Common Cannon-Level and Target-Value Mistakes

Assuming a Higher Level Guarantees Success

A higher cannon level may increase action costs and possible values, but it cannot guarantee a qualifying target result.

Confusing Cannon Multiplier With Target Multiplier

The cannon setting and target value can represent different parts of the calculation. Check which amount is being multiplied.

Focusing Only on the Maximum Target Value

A maximum target value may be only one possible result within a range. It does not indicate how frequently that value occurs.

Changing the Cannon While Auto-Fire Is Active

If automatic firing continues after the level changes, repeated actions may use more credit than expected.

Assuming a Boss Target Guarantees a Large Value

Boss targets may use special rules, variable values or feature conditions. Their appearance alone does not guarantee a result.

Following Another Participant’s Cannon Level

Another participant’s setting does not show which level is appropriate or predict how a target will be settled.

Believing Repeated Actions Make a Target Due

Previous unsuccessful actions do not guarantee that the target will qualify next.

Ignoring Total Repeated-Action Costs

The cost of one action may appear small, but manual or automatic firing can cause the total to accumulate quickly.

Practical Safer-Play Guidelines

Fishing-game cannon settings involve financial risk. A higher level, special weapon or valuable-looking target cannot guarantee a successful result.

  • Set a fixed spending limit before entering a game room.
  • Use only money not required for essential expenses.
  • Confirm the cost of one action before firing.
  • Choose a cannon level that fits the predetermined budget.
  • Check whether auto-fire is active.
  • Set a session time limit and take regular breaks.
  • Do not increase the level to recover previous losses.
  • Avoid treating a boss or feature target as guaranteed value.
  • Use available deposit limits, cooling-off periods or self-exclusion tools when needed.

Stop participating if it becomes difficult to follow a spending or time limit. Visit the Play88 FAQ page for general account, support and responsible-gaming information.

Frequently Asked Questions About Cannon Levels and Target Values

What does a fishing game cannon level mean?

It is the current setting applied to the cannon or weapon. Depending on the game, it may determine the cost of each action and how qualifying target values are calculated.

Does a higher cannon level guarantee a successful result?

No. A higher level may increase the action cost and possible resulting value, but it cannot guarantee that the target will qualify.

What does a 10× target value mean?

It may mean that a qualifying target result is calculated using ten times an applicable amount. Check whether that amount is the cannon value, base credit or another figure.

Is the original cannon cost included in the target value?

This depends on the provider’s calculation. Review whether the displayed value includes or excludes the original action cost.

Does a larger target have a better chance of producing a result?

Visual size alone does not explain or guarantee the target’s mathematical behaviour.

Does lock-on improve the target result?

Lock-on changes how the cannon follows a target. It does not guarantee a qualifying result.

Can auto-fire use a higher cannon level automatically?

If the level is changed while auto-fire remains active, subsequent actions may use the new amount. Check the game controls.

Do special weapons use the current cannon level?

Some may use the current level, while others apply fixed or feature-specific values. Review the special-weapon rules.

Do previous actions weaken a target?

This should not be assumed unless the provider explicitly describes a health or progress system.

Can a cannon-level strategy guarantee a profit?

No. No cannon progression, target pattern or automatic-control setting can guarantee a profitable result.

Check the Cannon Cost and Target Calculation First

Cannon levels and target values become easier to understand once the cost per action and calculation method are clear. Before changing the setting, review the current cannon amount, automatic controls, target-value format and provider rules.

Explore current titles and provider information through the Play88 Online Fishing Games Malaysia page. Cannon levels, target calculations, features, providers and availability may vary by game, account and location.

This article provides general information and does not guarantee any result. Participate only where permitted by applicable law, meet all applicable age requirements and play responsibly.